Recently I was jumping across the rooftops in Victorian era London when a family friend walked up behind and asked, “Is this the Jack the Ripper game?”. Keep in mind this person is not a gamer by any means. Yet she knew about a “Jack the Ripper” game that was coming, not the first person to ask me if this DLC pack is “out yet” either. I’m sure it has less to do with video games, and speaks volumes of Jack the Ripper’s notoriety and infamous appeal. With this DLC chapter, available today for Assassin’s Creed Syndicate, players will alternate roles between Jack himself and the Frye siblings. Fortunately another update for the game, patch 1.03, was made available today as well.
Previously I was running between 40-50fps in Syndicate (Intel i7-4790K, GTX 970 SLI 16GB of RAM, 2560×1600 resolution) with most settings on very high, no AA since I’m running at higher resolution, and not the ultra SSAO nor the highest Gameworks shadow settings. After this patch I’m running on the low 50fps side for mostly everything. This is with removing the fabric FPS cap. According to the patch notes Ubisoft updated the following for the PC:
• Added DLC Jack The Ripper support
• Added additional parameter to AC.ini for disabling cloth motion 30FPS limits
• Fixed crash in multi-monitor mode in London
• Fixed FXAA with enabled MSAA
• Fixed changing of display in fullscreen mode issues
• Fixed flickering panel in World Map
• Fixed various render issues
• Fixed several online issues
• Minor UI improvements
Fixing rendering issues did something for my system, and it’s something I greatly appreciate. Syndicate was already one of the best looking games in my library, and now London runs as smooth as the sheen on a black stove top hat. Disabling the 30 frame lock limit on cloth motions you will have to do a little file editing. As per the developer’s instructions:
In the AC.ini file located in “MyDocuments/Assassins Creed Syndicate”, modify the FlexibleMotionSimulationFPS parameter found in the “[OPTIONS]” section as follows:
·To enable the cloth setting: FlexibleMotionSimulationFPS=1
·To disable the cloth setting: FlexibleMotionSimulationFPS=0
If the option is not present in the INI make a new line and add it in. I found that it ran wonderfully, but testing is the only way to be sure.
The Jack The Ripper campaign itself, I’m just getting started. There maybe some spoilers for those that have not fully completed the base Syndicate campaign itself. It is a chapter all to it’s own, with it’s own menu option so it will not interfere with your main campaign.
Suffice it to say this is not entirely historically accurate. Then again, there is much mystery surrounding the events of the real Jack the Ripper. He was never captured. Thus Ubisoft dances around what is known, and blends it into the never ending duel of the Templars and the Assassin Order. It takes place in 1888, eight years after the events of the main game. The Ripper has just begun his brutal campaign of mutilating victims and posing them for all to see. As you play Jack, you are given a new arsenal of terrorizing skills. Fear, becomes an important factor in conducting these brutal murders as opposed to skulking in shadows. From what I have seen of this campaign so far, it has been well made, and captivates the imagination.