September 2,2015 the famed interim patch for Batman Arkham Knight releases, does it make the game playable? Yes. It actually does. It brings the game up to the levels Kaldaien introduced back in July. I actually found that the game performed better than before especially QHD resolution levels. However I was baffled by the memory readings in the graphical settings. I like many others out there have my PC rig beefed up with a little SLI. Twin GTX 970s, sure, they are no Titan-X’s but they sizzle nicely. Sizzle, in everything but Arkham Knight that is. Batman AK erroneously charts my VRAM availability as both graphics cards combined. Further, it has no idea how to use a SLI setup which is shocking considering how many other sandbox WB games do just fine with it.
Once again, PC gamers have there own caped crusader in Steam user Kaldaien yet again. He has once again, patched the patch, and done about 8 revisions and updates to the patch. While it does not correct the SLI usage, it does balance the VRAM correctly so you don’t experience random crashes and smoother texture loads. It performs quite admirably and at this stage it looks and plays on this PC at around 50-55 FPS on average, dips to around 45-50 FPS in the Batmobile chases. It already looks considerably sharper and better than its console cousins. Hopefully by the final patch, WB Interactive will have a firm fix for SLI users, and the game will once again be on sale for PC gamers. In the meantime have a look at our 2560×1600 in game shots.